@startuml
sprite $transform [48x48/16] {
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!define MATERIAL_TRANSFORM(_alias) ENTITY(rectangle,black,transform,_alias,MATERIAL TRANSFORM)
!define MATERIAL_TRANSFORM(_alias, _label) ENTITY(rectangle,black,transform,_label, _alias,MATERIAL TRANSFORM)
!define MATERIAL_TRANSFORM(_alias, _label, _shape) ENTITY(_shape,black,transform,_label, _alias,MATERIAL TRANSFORM)
!define MATERIAL_TRANSFORM(_alias, _label, _shape, _color) ENTITY(_shape,_color,transform,_label, _alias,MATERIAL TRANSFORM)
skinparam folderBackgroundColor<<MATERIAL TRANSFORM>> White
@enduml